home *** CD-ROM | disk | FTP | other *** search
- TechnoVenture version 2.0
- Copyright (c)1997 by Ben Marty
- Instructions & Information
-
- If you're new to TechnoVenture, it is an arcade-style
- puzzle
- solving side-scrolling adventure game. This version was
- written for
- 32-bit systems supporting DirectX. If you've seen the DOS
- version of
- TechnoVenture this version should be more stable, more
- enjoyable and
- more flexible. TechnoVenture now has music and much better
- sound
- effects. You can also drag the game window and the
- inventory to
- suitable positions fitting your preference, and resize and
- make other
- adjustments to the game window. The only drawback is that,
- if you
- don't have a suitable system (I believe any 486/66 MHz
- system or
- better with at least 1 MB of video memory that supports
- DirectX would
- be suitable), TechnoVenture 2.0 may run incredibly slow on
- your
- system. However, if you have a good system, it appears to
- me that the
- DirectX version *could* run faster than the DOS version
- (which is too
- fast anyway if you have a good system). Currently, this
- version of
- TechnoVenture is also completely compatible with the DOS
- version and
- uses the exact same "maps" or "worlds". There is one minor
- compatibility problem with the DOS version though.
- Recording a demo
- in one version of TechnoVenture and playing it back in
- another may not
- work as expected if the player interacted with moving
- objects
- (especially platforms). It is possible, however, that the
- demo will
- play acceptably, and as a matter of fact, the demo that was
- distributed with the DOS version does work with the new
- version.
- There are a few main points of attraction in
- TechnoVenture.
- First of all, TechnoVenture has plot. Unlike many games
- where you run
- around shooting mindlessly at anything that moves,
- TechnoVenture
- involves the player more in events that are happening and
- presents
- puzzles to solve and can develop a plot through text
- messages. The
- player can talk to people, read signs and make observations
- about the
- environment. Second, TechnoVenture supports custom level
- creation.
- When you receive TechnoVenture, you receive a number of
- "maps" which
- are like pieces of the game. These were created for
- distribution with
- the game. But that's not the end. Others can develop their
- own
- pieces to the game and add to it! If you register
- TechnoVenture at
- the developer level (see "Registration"), you too can
- develop your own
- pieces to the game and make those pieces available to
- everyone else
- who owns TechnoVenture via the TechnoVenture homepage
- (http://members.aol.com/BlueMonkMN/TechnoVenture.html).
- Finally, for
- worried parents out there having trouble finding suitable
- games that
- don't involve "blood and gore", I tried to reduce violence
- in
- TechnoVenture to almost nothing while still keeping the game
- enjoyable. I didn't want to spend the extra effort to draw
- all that
- anyway :).
-
- How to Play
- TechnoVenture doesn't have one single objective to win
- the game.
- Rather, since it is composed of a number of worlds that are
- created
- independently, each world has its own objective. The main
- world that
- connects them all I have referred to as the "TechnoVenture
- Realm".
- This is where the player starts at the beginning of the
- game. The
- player is free to enter any other world from the
- TechnoVenture Realm.
- Near the entrance to each world is a sign or person to talk
- to that
- describes the world, possibly a particular objective to
- accomplish in
- that world, and how to enter that world.
- TechnoVenture can be played using either the joystick
- or
- keyboard. The arrows on the keyboard correspond to the
- directions on
- the joystick. The Ctrl key corresponds to joystick button 1
- and the
- spacebar corresponds to button 2. Pushing left or right
- will move the
- player in that direction. Pushing up will jump. Continuing
- to press
- up while jumping will fly if the player has collected a
- jetpack and
- fuel to power it. Pressing down is usually used to go
- through open
- doorways. Down, however, may be associated with any
- function that may
- occur in TechnoVenture such as displaying a message, loading
- a map or
- changing some part of the world. However, pressing button 1
- is
- usually reserved for such actions. The most common use of
- button 1 is
- to read signs or talk to people (which both have the same
- result of
- displaying a message). Button 2 is only used to fire a
- charge from
- the stun ray. If the player has collected the stun ray
- device and
- charges to fill it, one charge will be fired each time
- button 2 is
- pressed. At any time you may press the ESC key to return to
- the main
- menu. The F12 key will exit the program immediately. P
- will pause
- the game, S will save the current game and L will load a
- saved game.
- Use "B" on the keyboard to place a time bomb. To place a
- bomb with
- the joystick it is also possible to press down and button 1
- at the
- same time.
- The inventory displays what items the player has
- accumulated.
- Every item that the player can accumulate is displayed in
- the
- inventory as 2 icons side-by-side. Below the item is
- displayed a
- number (up to 4 digits) corresponding to the quantity of
- that item
- which the player possesses. For instance, the first item in
- the
- inventory is a coin. This is depicted by a picture of two
- coins above
- the quantity of coins that the player possesses. For the
- pickaxe,
- since the player can only have one, "Yes" or "No" is simply
- displayed
- below the pickaxe icons. For the jetpack and fuel, if the
- player owns
- a jetpack, it will replace the leftmost fuel icon in the
- inventory.
- Likewise, if the player owns a stun ray, it will replace the
- leftmost
- energy cell icon in the inventory.
- It is possible to move the inventory window by clicking
- on it
- anywhere and dragging it to another location. The game
- display window
- can be moved similarly. The game display can also be
- resized and the
- scrolling margins can be moved. To resize the display,
- click and drag
- the white square at the bottom right of the map display.
- The display
- cannot be resized to a size smaller than the scrolling
- margins will
- allow (less than twice the size of the scrolling margin in
- either
- direction). The scrolling margin determines how close the
- robot can
- get to the edge of the display before it starts scrolling to
- display
- more in that direction. To move the vertical scrolling
- margin, click
- and drag the magenta square on the right side of the display
- window.
- To move the horizontal scrolling margin, click and drag the
- magenta
- square at the bottom size of the display window. By
- default, the size
- and scrolling margins are set to display exactly what the
- DOS version
- of TechnoVenture displays. Making the display larger can
- result in
- seeing parts of the world which were not meant to be seen.
-
- Items and Objects
- Every item and object which can appear is shortly
- documented in
- the instructions screen in TechnoVenture. Below is a more
- detailed
- description of a few of the more complicated features of
- TechnoVenture.
- A "Panto-Key" will open one door of any color, and
- then, like any
- other key, be "used up" and disappear from the inventory.
- One jet fuel is used for every time the player gets an
- upward
- boost while not touching the ground. This occurs when up is
- pressed.
- One energy cell is used up every time a charge is discharged
- from the
- stun ray. Fuel can only be used when the player possesses a
- jetpack
- and energy cells can only be discharged with a stun ray.
- The pickaxe is not used up, but will continue to break
- through
- boulders as long as the robot owns it (until the end of the
- level/world/map).
- Time bombs, once placed with "B" (or down & button1)
- delay for
- approximately 5 seconds and then explode. Any barrels
- neighboring
- this explosion will also explode, possibly causing a chain
- reaction.
- If the robot touches an explosion it will be badly damaged.
- However,
- explosions do not extend beyond the squares in which they
- occur.
- Power-up items (blue beams crossing with a green circle
- center)
- increase the player's durability. The higher the
- durability, the more
- damage the player can take before the robot is destroyed.
- If the
- durability exceeds the previous maximum for durability, the
- maximum
- value is increased. When the player's robot is destroyed,
- the player
- returns to the last save position. The save position is set
- at the
- beginning of a level and whenever the robot touches a
- save/disk icon
- (with a red plus). When the player returns to the save
- position with
- a new robot, the number of robots in the inventory is
- reduced by one,
- and the durability/power is restored to its maximum value.
- If there
- are no robots left, the TechnoVenture Realm is loaded and
- all values
- are reset (including maximum power). Since each map/world
- has its own
- inventory and player statistics, all inventory and
- statistics are
- reset whenever the player enters or exits a map/world.
- Saving the
- position of the robot by touching a disk icon is different
- from saving
- the game by pressing S. S will save exactly the current
- state of the
- game including inventory statistics and all moving object
- positions
- (platforms, enemies, etc). Touching a disk icon merely
- stores the
- location of the robot and indicates where the player should
- return to
- if the robot is destroyed.
- When travelling through magnetic fields, if the player
- owns
- magnets, one magnet will be used up for each field element
- (magnet w/
- arrow) that the robot touches. Overlapping qualifies as
- touching as
- does being directly next to a square with no pixels between
- the robot
- and the square.
- To use a wrench, the robot should stand touching an
- energy orb
- and press button 1. If the orb was on, it will be turned
- off and any
- adjacent beam will also be turned off. If the orb was off,
- the orb
- will be turned on and a beam will emanate from the orb in
- the
- direction that the orb is aimed. The beam will continue
- until it
- reaches another opposing orb. If there are mirrors in its
- path, the
- beam will be reflected. Beams do not damage the robot.
- They are
- simply solid blocks that the robot can walk on and cannot
- pass
- through.
- Blue blobs, explosions, eyeballs, plasma and speed
- demons damage
- the robot for as long as they are touching the robot. Each
- has their
- own way of moving. Observe them to learn their pattern or
- rule.
- Platforms carry the robot along a particular
- predetermined route.
- Ground makers do the same, but create solid blocks along the
- path of
- their route.
-
- Recording an Playing Back Games
- It is possible to record a game and play back
- previously recorded
- games. Such recordings are generally stored in files with
- the
- extension .DEM (demo). One demo is available by default
- with
- TechnoVenture (TVPC000.DEM) and can easily be played back by
- selecting
- the D option from the title screen. To record your own
- demo, you must
- understand how to run TechnoVenture from the command line.
- From the
- start menu, choose run, enter the path and file name of
- TVPC32.EXE
- followed by a space followed by on of these options:
- To record a demo, add "-r <filename>" where <filename> is
- the name
- (without the path) of the file where the demo should be
- stored.
- To playback a demo, add "-p <filename>" where <filename> is
- the name
- (without the path) of the demo file.
- Demo files must exist in the same directory as TVPC32.EXE.
- Filenames
- must not contain spaces. When recording a demo, the S key
- will not
- save the game. Instead pressing S while recording a demo
- saves the
- demo in the specified file and ends the recording (pressing
- S again
- will save the game).
- Demo files recorded in the DOS version of TechnoVenture
- may not
- play back correctly if replayed in this new version.
- Likewise, demos
- recorded with this version may not play correctly under the
- DOS
- version. Due to a slight difference between collision
- detection in
- the new version and the DOS version (which I could not
- pinpoint
- farther) the robot may react slightly differently to landing
- on a
- platform or ground maker in the DOS version than in this new
- version.
- And, as chaos theory would have it, one small discrepancy in
- the
- beginning can lead to drastically different results.
-
- Registration & Support
- Consider the following process for registering
- TechnoVenture:
- * Download TechnoVenture and enjoy it.
- -------- DOS VERSION --------
- * If you like it, please send $5 to me. You will be added
- to a list
- of people for whom I will provide privileged information
- and
- support. I may also use this list to e-mail people with
- new
- information concerning TechnoVenture, updates, etc. unless
- requested
- otherwise. (I've put years of my life into this game and,
- while the
- Amiga version of the game itself was completely free, I
- feel this
- version has some intrinsic value! More than $5 in fact!).
- If you
- have internet e-mail access, I can also send you a new map
- for
- TechnoVenture as a thank you for registering. (specify
- e-mail
- address when registering)
- --- 32-bit version (2.0) ---
- * Send $10 to me, request TechnoVenture version 2.0
- registration, and
- in return you will recieve a single 3.5" disk containing
- the fully
- functional version of TechnoVenture version 2.0 (32-bit)
- and a new
- level that was not included in the free TechnoVenture
- distribution.
- If you prefer (I *would* prefer), these files may be sent
- to you in
- the form of a compressed file attached to an e-mail
- message.
- --------All versions--------
- * If you take a particular interest in this game, You can
- become a
- TechnoVenture developer! For $25 you will receive (On 2
- 3.5" 1.44
- Mb floppy disks):
- Latest version of TechnoVenture and all maps in the
- TechnoVenture
- Realm.
- TechnoVenture Map Editor to create your own maps. (Also
- useful for
- "cheating" by editing saved games)
- Inclusion of your own selected works into the TechnoVenture
- realm.
- Publicity on the TechnoVenture homepage as a developer.
- Plus any publicity gained by incorporating your name, etc.
- into your
- map's messages.
-
- Send registrations to:
- Ben Marty
- 1530 Bellows St. Apt. 218
- West St. Paul, MN 55118
-
- [Phone: (612) 552-7853]
- Specify whether you'd like "Basic" or "Developer"
- registration, basic
- is $5 (DOS) or $10 (32-bit) and developer is $25. Please
- include an
- e-mail address if you have one.
- Any system that can run Windows 3.11 or higher (possibly
- 3.1) should
- be able to install and run the TechnoVenture map editor --
- it is a 16-
- bit compatible Visual Basic 4.0 program with online help.
- Know ahead
- of time that the system is intended to work as follows for
- TechnoVenture developers:
- Register as a developer
- Create maps
- Send maps to me and I incorporate them into
- TechnoVenture
- Your name is posted on the TechnoVenture homepage with
- the names
- and/or descriptions of maps that you have created.
- If you wish to freely distribute your map, your map
- will also be
- posted on the web page.
-
- It is possible to *play* your own maps without sending them
- to me, but
- it is not practical to try and *distribute* your map
- yourself because
- each map requires a slot in the main map and trying to
- incorporate
- your map into a slot in the main map yourself may result in
- losing
- others' maps.
-
- I can be reached at the following e-mail addresses:
- benmarty@freenet.macatawa.org (old)
- martyb@fs.com (new)
- BlueMonkMN@aol.com (newest)
-
- Also visit the TechnoVenture Homepage if you haven't:
- http://members.aol.com/BlueMonkMN/TechnoVenture.html
-